The Role of Video Games in Modern Pop Culture
October 14, 2024For those who lived through the golden age of gaming, it might be shocking to see how far the industry has come. What was once a hobby people played in their free time has become a multi-billion-dollar industry that has surpassed movies and music in revenue. Given gaming’s popularity, it’s not surprising that it has begun to impact modern pop culture. After all, many celebrities are gamers on the side and share their virtual exploits with their fans on social media.
Gaming has become so big that we can see its influence on everything from art and entertainment to sports. Smartphones and technological advancements have turned everyone into a gamer, whether they play casual puzzle games in their free time or compete professionally in global tournaments. What was once considered a hobby for a select few is now a mainstream activity that has become deeply ingrained in pop culture. In this article, we look at how video games are shaping modern pop culture.
Influence on Other Entertainment Industries
Depending on who you talk to, they may or may not consider casino games part of the video game industry. However, as gaming has moved online in the last decade, it’s undeniable that casino games have taken on more characteristics of traditional video game titles. Over the years, online platforms have created virtual casinos rival brick-and-mortar establishments in cities like London and Las Vegas.
Gamers spin the reels online of themed slots without leaving the comfort of their homes. Casinos have always influenced the entertainment industry, with the plotlines of entire movies being based on the excitement and drama of casino settings. While we haven’t yet seen a TV series revolving around an online casino, many feature online gamers, showing how much gaming has become a part of mainstream media.
It’s not just casino games; titles like The Last of Us have demonstrated video games’ reach outside the gaming industry.
Once upon a time, Hollywood struggled with adapting video games to the big and small screens, but that seems to be behind us. Just look at HBO’s adaptation of The Last of Us starring Pedro Pascal, which was a huge success, receiving rave reviews from critics and fans alike. Video game soundtracks have also made their way into pop culture, with artists like Travis Scott using gaming aesthetics in virtual concerts, like he did during his Fortnite performance.
Video Games as a Form of Art and Storytelling
Not long ago, books and movies were the primary escape for those looking for a good story. Video games weren’t known for their storytelling; any narratives they had tended to be basic and designed to move the game along. All of that has changed in recent years, with games like The Last of Us and Red Dead Redemption 2 proving that video games can be as deep and emotional as films and literature. Since players have an active stake in the outcome of a video game, some would argue that their narratives have an even more significant impact on the person playing than other forms of entertainment.
What makes these titles so special is that they don’t stop with photorealistic graphics; no, they go beyond that, delivering interesting plotlines and character development that allow players to form emotional bonds with virtual characters, just as they would if reading a book or watching a movie. What separates them from movies and books is that they’re interactive and allow players to take control of the story and influence the narrative as they play, making them one of the most immersive forms of entertainment.
Fashion, Merchandise, and Brand Collaborations
It’s easier to talk about modern pop culture by briefly mentioning fashion and all that goes along. Gaming’s influence on the fashion and merchandise industries is undeniable, with iconic video game characters and franchises inspiring real-world trends.
Exclusive brands like Louis Vuitton have even gotten in on the action, collaborating with games like League of Legends to create limited-edition collections that unite the virtual and physical worlds.
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